Digital Artist, filmmaker and UKZN graphic design intern Mr Mvelo...
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Buthelezi, Lelo
Lecturer
Digital Arts • Pietermaritzburg Campus
The discipline of Digital Arts was introduced at UKZN Pietermaritzburg Campus in 2011. Based on the best practices in the world, it is designed to meet the needs of the new generation digital and new media artists, prepared to pursuit their individual interests in the academia, industry or as individual artists. Digital Arts is offered as an undergraduate major and postgraduate study (Honours, MA and PhD) within the Humanities and within the BA and SocSCi Degrees. Digital Arts at present at both the undergraduate and postgraduate levels offers almost of the art forms that involve digital technology as a production tool, such as digital photography and video, graphic design and visual communication, digital drawing and painting, digital graphic novels and web comics, 3D modelling etc., as well as art forms that reflect on the digital technology as a medium (new media art), such as digital art installation, internet art, augmented reality (AR) and mixed reality etc. The discipline also offers an extremely strong Animation strand, including traditional 2D animation, 3D animation, and experimental animation.
The undergraduate major encompasses two areas of study: a theoretical component which is aimed at understanding of the nature of digital media and a creative component aimed at helping students develop the skills needed to exploit the multiple creative possibilities that have been unleashed by the digital revolution. The undergraduate programme consists of 8 modules, 2 taken in the 1st year of study, 2 in the 2nd and 4 in the 3rd. These modules are divided into 4 “theory” modules and 4 “practical” modules, although this is a very loose distinction, since the theory modules incorporate a certain amount of practical work and the practical components draw on and extend students’ theoretical understanding. A more detailed account of the structure of the major is presented below.
This module begins by offering students a basic introduction to Digital Arts theory, in particular the impact of the digital revolution on Visual Culture, Contemporary...
Cont. ReadingThis module aims to introduce students to current practices and principals of the digital arts as they apply to conceptual and contemporary creative production. This...
Cont. ReadingThe module extends knowledge and skills introduced in DIGA101. Content can include Graphic arts and design, 3D modelling and Digital Photography.
Cont. ReadingThis module extends ideas taught in DIGA110 and introduces concepts and ideas relating to moving image practices, in particular as they relate to the digital...
Cont. ReadingThe module aims to extend the practices and principles of digital art established in levels one and two. It further introduces time-based art – such...
Cont. ReadingThe module extends the 2D and 3D animation processes established in DIGA301 and introduces interactivity, installation and advanced design.
Cont. ReadingThis module introduces contemporary and new media art practice and theory.
Cont. ReadingThis capstone module extends and deepens students understanding of Contemporary and New Media art – in particular as it relates to Post Media aesthetics, theory...
Cont. ReadingThis program is comprised of 50% theory and 50% practice. The aim of this program is to introduce advanced level digital arts production and theory and to allow students to engage with a certain level of specialisation. The content for both the theoretical and practice-based components draw on and extend conceptual, aesthetic and technical processes and ideas introduced at the undergraduate level. The postgraduate honours programme consists of 4 modules; 2 studio-based modules and 2 theoretical modules. Students are required to take one studio-based and one theory-based module per semester. While, the studio-based modules focus on specialisation and independent research – these modules may include structured tuition depending on the digital processes that are taught. The theory-based modules include a critical to introduction academic writing and research and a long essay of 10-12000 words. The content builds on that taught in the undergraduate program and importantly relates to practice as well as theory.
While this module may be project-based, it also focuses on individual specialisation within the field of Digital Arts practice. Students are required to research and...
Cont. ReadingThe aim of this component of the module is for students to learn the skills and knowledge required for researching and writing an extended study...
Cont. ReadingAs with DIGA701, students are required to research and produce a creative digital art project. While this project will be guided by lecturers, the emphasis...
Cont. ReadingThe aim of this module is for students to apply the research skills and knowledge acquired from DIGA710 in semester one. Students are required to...
Cont. ReadingStudy at these levels can be pursued at the MA and PhD levels. Research can be practice-based with a textual component or purely theory-based. However,...
Cont. ReadingDigital Artist, filmmaker and UKZN graphic design intern Mr Mvelo...
Cont. ReadingThe Digital Arts discipline recently hosted Egyptian artist Sherif El...
Cont. ReadingMr Qhawe Ndlovu, who hails from Northdene, recently graduated from...
Cont. ReadingDigital Arts honours student Mr Zico Mthethwa is among finalists...
Cont. ReadingThe Next Few Months – an animated film by Master...
Cont. ReadingDigital Arts PhD student at UKZN, Ms Claire Dongo is...
Cont. ReadingUKZN student Mr Shivan Delomoney is the recipient of the...
Cont. ReadingThe Digital Arts discipline in the School of Arts recently...
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